ACCELER8OR

Aug 13 2012

H+ The Digital Series — A Review

Share

The first six episodes of the much anticipated transhumanist apocalyptic micro-drama H+ The Digital Series are now out. This is a brief review and set of initial impressions.

Warning: It includes spoilers for all six episodes out so far.

H+ The Digital Series is directed by Bryan Singer (X-men) and distributed online by Warner Brothers in a novel short episode format via YouTube. The series tells the story of a near future world where an Irish corporation known as H+ (H plus) Nano Teoranta has developed a neural implant technology used to link humanity into a global real-time augmented reality.

The short YouTube video format is probably as controversial as the content of the program. Can a 140 character culture relate to characters in 4 minute segments?

The series consists of short YouTube videos lasting about six minutes and each featuring something like 2-3 minutes of time in the fictional world. I found it hard to relate to the characters in this short format especially when you consider that only about four minutes and 30 seconds is the actual programming and the rest is just the intro and outro title sequences.

The first two episodes, “Driving Under” and “On Their Level”, were released first, and these consist of what is essentially the first five minutes of the story. The second batch of episodes, 3-6, were released initially only to subscribers to the program’s YouTube channel. A new episode is to be released every Wednesday.

Episode 1 is set “five minutes before it happened”. We are introduced to the H+ Nano medical implant technology and HPlus Nano Teoranta the company that has developed it. The H+ interface is a sort of real time connected augmented reality system that employs a neural implant rather than glasses. The system creates a personal interface only the user can see and is controlled by hand movements. In addition, the system provides real-time monitoring and feedback of the user’s own biological functions.

The first episode also introduces us to the concept of transhumansim, which in case you weren’t aware is an “international movement that supports the transforming of the human body and thereby the human condition through advanced technologies”.

Singer clearly lines the series up with the cyberpunk tradition, presenting a dystopian near future where tech stocks have tumbled, cybercrime is on the rise, and people are protesting being used in scientific experiments against their will despite the amazing technological advances.

Cut to a couple parking their car in an underground garage at the airport. The wife is interacting with her H+ system via her neural implant as they look for parking. The husband is covertly watching a sporting event via his interface, a fact that upsets his wife and causes an argument between them.

It is, of course, traditional for a geeky review of any new science fiction film or TV program to locate and dissect minute technical flaws in any science or technology described. This review will be no exception.

Not even five minutes in o the series and there is already some problematic stuff. In the H+ series future, we’ve got magical nanotech implants but the cars don’t have autopilot. In fact any sort of AI, a central theme of modern transhumanism, seems to be entirely absent from this H+ world so far.

In reality the husband Lee would just switch on the car’s autopilot and crack open a beer. Yes, in the future it will be legal to drink in a vehicle if you aren’t driving and the cars will be designed such that they won’t let you drive if you do drink.

The H+ implant itself is some sort of near magical nanotechnology allowing direct neural interface without invasive surgery. You simply inject this thing and you become connected to the global hive mind via a neural augmented reality interface. The notion is well beyond the current state of the art. Implantation for example with cochlear implants involves actually cutting open someone’s head and wiring a jack into their skull.

More silliness, the neural interface requires you to move your hands and talk in order to use it.  A direct neural interface of this sort will allow thought to be directly transformed into action. That is, you won’t actually need to reach out and touch the imaginary interface, you will simply imagine touching it and the system will sense and respond to the pattern of activity in your brain. Imagine if everyone was waving their hands around in this way. Not only does this look ridiculous, people would slap each other in the face accidentally while using it.

Five minutes and six seconds in, something goes very wrong. People exiting the elevator start collapsing like ragdolls. Someone is running, a car crashes and then an out of control airplane smashes directly into the garage. It’s The Event, a sort of digital viral apocalypse that is going to be the focus of the series.

It is good to get this sort of thing out of the way up front. Singer has an axe to grind. In this vision of H+, transhumanism is bad… really bad. In fact it is the cause of the collapse of civilization and the deaths of millions of people. We can’t have something like direct universal access to the sum total of human knowledge turn out to be a good thing, now can we? It must be dangerous.

Episode 2 expands on the immediate after effects of The Event and introduces us to a few survivors including (naturally) a mysterious man who seems to know more than he should about what is happening.

Episode 3, “The Prophetess”, is a flashback to seven years prior to The Event. We get to play voyeur on a first date that ends badly between Manta and Topi. For a minute I thought this was going to veer into WTF territory, but it turns out that Topi is some sort of future cop who is collecting information on Manta. Perhaps Manta is one of those cyber criminals we heard about in episode one? It’s the Girl with the Dragon Tattoo moved to Finland. I wonder if they will include a tango.

Episode 4, “Airport Security”, takes us back to the original timeline and group of survivors, to just 1 minute after The Event. Does anything really happen in this episode? It turns out that the mysterious stranger is (surprise) one of the developers of the H+ technology.

Episode 5, “A Large Family”, is another flashback this time to just seven months before The Event. This seems like it will be a pivotal episode going forward. We meet Breanna, a high powered executive with H+ Nano and and her husband Connal. Breanna is set up to be the evil transhumanist bitch queen, but perhaps they will humanize her later. Or maybe not.

Breanna and her husband meet a young Indian woman Leena to arrange a surrogate pregnancy. But as part of the deal they want Leena implanted with H+ so she can be monitored until the birth. When things get complicated, Breanna ends the conversation and enters a teleconference via her H+ device. Connal and Leena leave to have a more human conversation. I am assuming the baby is modified in some way, possibly to include the H+ interface in the womb or perhaps it will be genetically enhanced in some other way.

Episode 6, “Voci Dal Sud,” Voices from the South, takes us to Italy two years after The Event. Things have gone from bad to worse, and we’re given a picture of a world in collapse with no access to modern medicine or doctors.

It will be interesting to see if there will be additional transhumanist elements beyond those included in the opening few episodes. Covered so far: neural implants, the hive mind and global 24/7 Internet connectivity, augmented reality, computer viruses, apocalypse or singularity — The Event.

Notably absent from the series so far is any appearance of Artificial Intelligence or General Artificial Intelligence, and, in particular, the favorite theme of transhumanists everywhere — the self improving superintelligent AI — is no where to be seen in H+. Ray Solomonoff must be rolling in his grave.

The short format is problematic. About 25-30% of each video is simply the title sequences, which I have now seen six times. This is too much and it is distracting. The total program length of all six videos so far is just about 30 minutes. As a result the majority of the characters haven’t been developed and they are not relatable or interesting, at least not quite yet. I think a somewhat longer length for each program would work better.

Even so, the show is worth watching. The Event and the H+ device are an obvious analogy to our existing world of connected mobile devices, networked economic systems and eCommerce, real time social media, and so on. We don’t have neural implants yet, but we’re already susceptible to infectious viral agents passed by social media. The Event could happen to us.

H+: The Digital Series

Share
Aug 10 2012

Acceler8or Editor Turns 60! In Shocking Development, Everybody In The World Sends Him A Dime

Share

Half a lifetime ago, I flew from JFK to the Oakland airport with the intention of starting the “Neopsychedelic Wave” — by starting a magazine, a rock band and a political organization of some undetermined nature.  Now that the world is a gassy utopia full of happy starchildren sucking peace -and-love lollipops on space colonies for all eternity, you can thank me.

Ummm…  well, so this is a moment of self indulgence and here are a few of my favorite things by me or about me on the web…

photo by Eve Berni

Introducing the Mondo 2000 History Project

The Tyranny of Hip  (1993)

TechnoSurrealism  (1998)

R.U. Sirius Show: Neil Gaiman Interview (podcast)

Future Mutations: Interviewed by Reality Sandwich

Mondo Vanilli: IOU Babe (album)

 

 

 

Share
Aug 07 2012

Kudos To The DIY Drone Robot Capable Of Creating Wireless Mesh Network. Now, Try It With A Quadcopter

Share

Ever have one of those moments when you want to praise someone for sheer brilliance, and slap them for being an idiot at the same time? http://www.gizmag.com/wifi-robot/23471/ gave me just such a moment.

On the one hand, it’s a brilliant idea. Take a group of engineering undergrads, and let them loose. Result: one nearly indestructible drone robot able to traverse rugged terrain and build a wireless mesh network, using inexpensive parts and easy to obtain materials.  It can travel through debris in a disaster area, depositing the individual network nodes, and it’s controlled through an internet application that uses the very same network. It can even remember its location and backtrack to the nearest node if it loses the signal.  It was designed with off the shelf software, made with off the shelf supplies, and can be built by any robotics enthusiast with enough experience to build a “robot wars” type drone. It even has a custom designed track system made by a student with no mechanical engineering design experience using CAD software.

All in all, it’s a tribute to the ingenuity of amateurs, a remarkable job of “backyard” engineering which should act as proof of concept for the usefulness and ease with which mesh networks can be build. A couple of hundred of these drones let loose in Africa, dropping off solar powered nodes able to keep themselves charged for years, could build a wireless infrastructure in a matter of weeks for a fraction of the cost of building roads, power lines, cell towers, power plants, routing centers, etc. As I pointed out in “MondoNet Fights the Internet power”:

“I see mesh networks naturally evolving to become the dominant form of network over the next few decades, because it’s the most practical solution to a number of problems that will have to be solved in order to build the VR web as well as to connect the entire world to the internet. Centralized networks are only possible in highly developed countries with existing infrastructures like power and telephone grids, as well as roads. You can’t build a tower where you don’t have either power or access. For vast areas of the world, mesh networks will be the only feasible solution. As handheld devices get cheaper, smaller and use less power, and batteries become able to store weeks or month’s worth of power for them, they will become the world’s primary means to access the internet. As billions of devices begin attaching to the net, they will overwhelm any centralized system. At that point, it will be much simpler to use them in a mesh than it will be to try and build sufficient infrastructure to meet demand. A mesh network can grow as fast as you add a new device to it. And unlike traditional networks, it auto-updates itself as users discontinue using older devices and switch to new ones. It also will eliminate bandwidth issues as thousands of paths will allow data streaming at the limits of the devices own hardware. As we move past the multimedia age and into the VR age, the need for vast amounts of data to be transferred will force the abandonment of centralized systems that simply cannot handle the load for robust multispectrum wireless networks that are more akin to P2P torrents than today’s cellular networks. Technology advancement itself is going to ensure we will move to mesh architectures in the very near future.”

When you look at an item like this drone and see exactly how easy it could be to build a mesh network compared to a traditional infrastructure heavy system like our current one — and when you can see how delicate that infrastructure actually is in the face of an uncaring nature, it should be obvious that our infrastructure based networks are doomed. The mesh is the future, and it will be built by drones like this, using parts any semi-trained electronics enthusiast can obtain and build.

And yet, it’s still a moment for a facepalm and a shake of the head in despair at the sheer stupidity. Why? Because as genius as the entire thing is… as fantastic as the concept of automating construction units for building mesh networks in any environment is… it’s never going to see production. And not because of any opposition to the building of mesh networks. It’s just that a track-based land unit is pretty limited in comparison to a quadcopter. For all that genius on display, it’s already an obsolete device. That guidance system and custom track tensioner simply are not as agile as a set of rotors, nor can they navigate anywhere near as varied and rugged terrain as a quadcopter can. While I can certainly see such drones being useful in a limited set of conditions, like say, deploying a network under hurricane conditions, as a general purpose drone, which it’s designers appear to intend it as a working model for, it’s a dinosaur.

 

Share
Aug 05 2012

How I Learned About the DMT Entities

Share

Of all the weird jobs I’ve had in my life, the most entertaining was probably a floor managing gig I took in the early 2000s at a metaphysical shop called Gateways Books. In a town known for its high WTF factor — Santa Cruz, CA — this place was quite possibly WTF Headquarters. Gateways was a magnet for a vast panoply of enlightenment seekers, occultists and countercultural characters of all strains: Buddhist monks, cult escapees, Shiva worshippers, black magicians, clairvoyants, pagan priestesses,  psychedelic trippers, channelers, Tantrists, breatharians, Silence of the Lambs-style cross-dressers in smeared black makeup, etc., etc.

Ah, how I loved all these Star Wars cantina creatures and their endlessly unpredictable antics. I routinely feasted on wildly original ideas from some of the most unique characters on the planet, such as the shaven-headed fellow who vigorously explained that to be 5150 (police code for crazy) was to be greater than 100% ( i.e., greater than 50/50), or the numerologist/rune expert who pontificated at length about the metaphysical links between the faerie archetype and the actress Fay Wray (fay-ray: get it?) and between comedienne Minnie Pearl and the New Testament’s “Pearl of Great Price.” (“You see, Minnie Pearl came from Memphis, and the rune for ‘Mem’ has a numerical value of 14, which, when divided by the numerical value of the rune for ‘Phis’ and then multiplied by the number of the Goddess, comes out to Minnie Pearl’s street address, which also happens to be the last three digits of my phone number.” That kind of thing.)

To me, the customers who didn’t fit the profile of the calm, soft-spoken “spiritual” type often came off as more legitimately mystical than the ones who did. Many of the by-the-book types (in honor of whom I sometimes called the store Getwise Books in secret) appeared to be wearing spirituality like a temporary tattoo, whereas the rowdies and crackpots seemed more like thrill seekers who had accidentally crashed their hang gliders into realms of higher consciousness.

On any given day at Gateways, you might witness a disheveled store patron sending himself into orgasmic ecstasy by pressing an AA battery against his teeth, or you might hear a self-professed UFO abductee impassionedly extolling the virtues of hooking a crystal up to a car battery and then placing it to your forehead. One regular customer, a secret societies aficionado who used an expensive array of radionic devices to achieve spiritual contact with the ’80s pop singer Tiffany, was interesting enough to earn a starring role in the stunningly strange documentary film I Think We’re Alone Now, which can and should be watched streaming via Netflix or here. And trust me: when two or more of these characters interacted with one another, it was epic viewing on par with Abbott & Costello Meet Frankenstein or Godzilla vs. Mothra.

The job perks weren’t bad, either: on one occasion, a Hindu man in a saffron robe gave me a dried pineapple ring that left me feeling oddly elated, and on another, a friendly Buddhist raver kid handed me a freshly picked mushroom that gave me an almost religious appreciation for the magnificent precision instrument known as the human eye.

One afternoon, a tall, frighteningly animated guy from L.A. burst through the front door, startling the entire shop—and quite possibly a few wild beasts of the Serengeti—with his overpoweringly loud voice. “HEY, BRO!” he shouted. “DO YOU HAVE A BOOK CALLED ‘PLANTS OF THE GODS’?”

After taking a moment to peruse our computer records, I responded affirmatively. The customer—let’s call him Taz—assimilated this information by jumping around as if he had a spider in his sock. “NO FUCKING WAY!” he bellowed. “ARE YOU SERIOUS? NO, MAN, YOU DON’T UNDERSTAND—I’VE BEEN LOOKING ALL OVER THE COUNTRY FOR THIS BOOK! I CAN’T BELIEVE YOU’VE GOT IT!”

Speaking in the most soothing tones I could find in my voice box, I led him to the Psychedelics section, where the book in question lay in wait. Letting out a victory yelp, he seized his prize and feverishly thumbed through its pages. Within seconds, he zeroed in on a colorful painting of a bulls-eye pattern with a flower petal-like border. “YOU SEE THIS RIGHT HERE?” he demanded, seemingly on the verge of gouging out his own eyes with excitement. “I SAW THIS! I SAW THIS!!”

Now, it so happened that the man standing to our immediate right was dressed as a druid. Not a cheap, Halloween-style facsimile, mind you—this guy was a real-deal, straight-outta-Rivendell, fireball-hurling badass, complete with staff, white beard, black cloak and hand-crafted metal bracelets. (We’ll call him Draco.) With the calm, knowing air of a learned magus, he turned toward us and intoned, “I’ve seen it, too. But not just those circles.” He waved the extremely long nail of his index finger toward a gaggle of animals and spirits surrounding the bulls-eye pattern. “All this as well.” With an extra measure of wizardly self-assurance, he added, “Did you know you can go inside those circles you saw?”

Taz completely lost his shit. “I DID!! And then I heard this SOUND…”

“Stop right there,” Draco cut in. “It was one of two sounds.” He emitted a low, metallic rumble that sounded something like a robot playing a didjeridoo. This didn’t seem to ring a bell with Taz. But when he switched to a high-pitched space probe whir, he hit pay dirt. “THAT!!” Taz screamed.

Unsurprised by his success, Draco pressed on: “And did you meet… Them?” He leaned forward slightly, smiling conspiratorially. “Do you know what I mean by ‘Them’?”

“Ohhhhhhhhh, yeah! Ohhhhhhh, yes I do, bro!” The assurance in Taz’s tone left no question that he knew exactly what Draco meant, and that he had, in fact, encountered “Them.” Fighting the urge to raise my hand and say, “Huh?”, I listened raptly as the two trippers journeyed into conversational terrain where I could no longer follow.

“Waaaaiiiiitttt a second, bro,” Taz interjected. “Did we have the same catalyst for this?”

“Probably,” Draco replied. There was a momentary pause, and then, with an uncanny similitude of timing, pitch and inflection that had to be heard to be believed, they both blurted out, “DMT.”

It was a magical moment. Everyone within earshot of the conversation, including Taz and Draco, burst into laughter at the perfection of the synchrony. Eccentricity aside, there was something undeniably powerful going on here.

The conversation lingered on my mind for days afterward. Could DMT be a guest pass to hidden dimensions with an objective existence? And what, exactly, had Draco meant by “Them”?

Only much later, after skimming Rick Strassman’s DMT: The Spirit Molecule and listening to some rants by Terence McKenna, would I learn the answer to the latter question. “They,” as many readers already know, are the otherworldly beings that an astounding number of experimenters claim to have encountered while under the influence of DMT. Most such claimants are convinced that the DMT entities are not aspects of their own psyches, but are in fact independently existing denizens of a domain completely alien to our understanding. One popular theory is that DMT is a portal to the afterworld, and the entities are none other than spirits of those who have crossed over.

From an outsider’s perspective, there is, of course, a much simpler explanation: we have here a situation where the question “What have you been smoking?” doesn’t even need to be asked. This would be an easy position to take were it not for the astonishing consistency with which certain archetypes show up in different people’s DMT visions. Among the most common of these figures are insectoid aliens that perform some sort of surgery and/or testing on the tripper, and playful, self-transforming “elves” or “gnomes,” many of which offer the DMT voyager inscrutable objects that they’ve created by way of some kind of visible language. I personally have talked with folks whose descriptions of their own experiences of entity contact perfectly matched the stories I’ve read, in spite of the fact that some of these people had never heard of “Them” before smoking DMT.

Former Trip Magazine publisher James Kent has proposed that the entities are the product of DMT’s disruption of our visual processing: being anthropomorphically oriented by nature, the brain tries to find order in the chaos by sculpting the neural static into humanoid figures. Seems reasonable enough, though it doesn’t explain the regularity with which incredibly specific visions occur (surgical scenes, for example), nor does it account for all the highly intelligent DMT users who have undoubtedly entertained this hypothesis, yet who still insist that there’s something more going on here.

If you went back to the 15th century with a microscope and told folks that this piece of plastic and glass was a gateway to some kind of secret domain where various odd-shaped critters were moving around, they’d have called you crazy. Similarly, the very idea that you and someone in another country can see these words at the same time probably would have seemed insane, impossible or magical to pre-electronic civilizations. Perhaps DMT is a kind of “technology” that provides access to data that our primitive 21st century minds just aren’t capable of comprehending.

Getting back to the shop: Gateways is no more; in 2011, the recession forced the place to shut its doors after 32 years of service to the AA battery-munching community. I can’t imagine where I’ll ever find another gathering place for such a colorful assembly of otherworldly beings.

Oh, wait a second — yes, I can…

Share
Aug 03 2012

Night of the 5-meo-DMT Assassin (Mondo 2000 History Project Entry #24)

Share

 

Another segment from Use Your Hallucinations: MONDO 2000 in the Late 20th Century Cyberculture

One fine Sunday, we had a party — it may have been for the release of one of our newsletters — and it was possibly the biggest we’d ever had.  The backyard at Quail House looked almost like a small rock festival as attendees found their spots and, no doubt, dosed themselves with favorite hallucinogens.

I had just received a fairly large bundle of 5-meo-DMT, a substance similar to DMT (and the stuff that Queen Mu had discovered was in a certain type of toad venom) — but unlike DMT, a full dose was 5 instead of 35 milligrams.  The experience was perhaps even more intense, but rather than entering a colorful infinitely-dimensional funhouse filled with elves and clowns, some of whom may try to convey a message, 5-meo put you into something very much like that tunnel heading towards the white light reported by so many who had been pulled back from death.

I must have been bored, because as the sun was starting to set — and after smoking a double dose — I decided to turn on every person there.

Feeling like a cosmic assassin on a mission to blow away everyone’s last shred of attachment to any and all social constructs, I set out with my pipe and my bundle.

Most of the attendees — veteran trekkers all — accepted my kind invitation and took their journey beyond the veil with aplomb.  Every once in awhile, I would do unto myself as I was doing unto others.  A few partiers rolled around on the ground in fear or clutched my arm tightly while I reassured them that they weren’t actually dead. But only Ariana — usually a psychedelic trooper — complained that it was too much… and not something I should be passing around willy-nilly.

Finally, I entered the final room of the house, where some boys —  I’d estimate they were in their late teens — were hanging.  Boy One took his dose and settled back calmly into the void.  Boy Two, same thing.  I came to Boy Three, the night’s final target.  A big dude with a punkish shock of spikey blonde hair. He took his big hit and, unlike most, he didn’t close his eyes.  He stared out at me in terror. His head jerked back and forth.  I was ready for him to go totally Linda Blair on me.  Well, his head didn’t spin around in a complete circle, but he did projectile vomit (it wasn’t green). And then he laughed. He blinked a few times.  And then he looked at me.  “Dude, that was fucking awesome!”

A few weeks later, I heard that this party was rather the last straw for some responsible members of the psychedelic community.  I specifically heard strongly worded objections from a fellow  psuedonymned D.M. Turner,  who would later be instrumental in popularizing Salvia Divinorum amongst the psychedelic cognoscente. In fact, when he came up with a formula for orally active salvia, he refused to share it with me, largely on the basis of the infamous 5-meo DMT party.  (D.M.  later drowned in his bathtub after injecting ketamine, a fact that I don’t share with some sort of perverse sense of triumph.  He was a truly sweet guy and he was probably right in objecting to my day as a cosmic assassination.)

Share
Jul 31 2012

New Tissue Synthesis Platform Promises Living Tissue on Demand

Share

Letters printed in living cells by scientists at the University of Toronto

Scientists in Canada have invented a device they claim can print large patches of living tissue.

In an article which appears this month in the journal Advanced Materials, Axel Guenther of the Department of Mechanical and Industrial Engineering, and Milica Radisic of the Department of Chemical Engineering and Applied Chemistry at the University of Toronto detail a machine they’ve created which can precisely print living tissue to order.

Their device uses biochemicals to create layers of “mosaic hydrogel,” a substrate into which living cells can be precisely deposited, like agar in a petri dish. The placement of the cells is so precise, the scientists were able to print the word “Toronto” on to the substrate.

But beyond manufacturing single layers of the tissue, by collecting layers of the printed tissue material, the scientists were able to build three-dimensional structures of substantial thickness.

It isn’t yet commercialized, but Guenther has bold plans for the technology. “My laboratory is currently pursuing different applications of the technology—different tissues,” Guenther said in a press release. “But one of my dreams is to one day engineer a vascularized leaf – perhaps a maple leaf.”

Needless to say, a system for printing living tissue on demand could have enormous ramifications for future biotech. Low hanging fruit? Generating new skin for treating burn victims, growing custom organs for transplant, or synthesizing tissues specifically designed to produce new medicines. But paired with recent advances in synthetic biology, there may an amplification effect which we can scarcely imagine now.

Only time will tell.

Share
Jul 29 2012

From Psychedelic Magazine With A Tech Gloss To Tech Magazine With A Psychedelic Gloss (Mondo 2000 History Project Entry #23)

Share

Another segment from the rough draft of Use Your Hallucinations: Mondo 2000 in the 20th Century Cyberculture.  Note that “the total fucking transmutation of everything” is established as a conceit early in the narrative, thus its use here reflects on a major theme.

…Meanwhile, we made a rash decision.  Despite High Frontiers relatively successful rise within the ‘zine scene (where 15,000 in sales was a pretty big deal), we decided to change the name of the magazine itself to Reality Hackers. 

It was my idea.

We’d been hipped to cyberpunk SF and I’d read Gibson’s Neuromancer and Sterling’s Mirrorshades collection.  His famous introduction for that book, describing what cyberpunk was doing in fiction — seemed to express precisely what a truly contemporary transmutational magazine should be about. Here are some parts of it:

The term, (cyberpunk) captures something crucial to the work of these writers, something crucial to the decade as a whole: a new kind of integration. The overlapping of worlds that were formerly separate: the realm of high tech, and the modern pop underground.

This integration has become our decade’s crucial source of cultural energy. The work of the cyberpunks is paralleled throughout the Eighties pop culture: in rock video; in the hacker underground; in the jarring street tech of hip hop and scratch music; in the synthesizer rock of London and Tokyo. This phenomenon, this dynamic, has a global range; cyberpunk is its literary incarnation… 

An unholy alliance of the technical world and the world of organized dissent — the underground world of pop culture, visionary fluidity, and street-level anarchy… 

For the cyberpunks… technology is visceral. It is not the bottled genie of remote Big Science boffins; it is pervasive, utterly intimate. Not outside us, but next to us. Under our skin; often, inside our minds.

Certain central themes spring up repeatedly in cyberpunk. The theme of body invasion: prosthetic limbs, implanted circuitry, cosmetic surgery, genetic alteration. The even more powerful theme of mind invasion: brain-computer interfaces, artificial intelligence, neurochemistry — techniques radically redefining — the nature of humanity, the nature of the self.

The Eighties are an era of reassessment, of integration, of hybridized influences, of old notions shaken loose and reinterpreted with a new sophistication 

Cyberpunk favors “crammed” loose: rapid, dizzying bursts of novel information, sensory overIoad that submerges the reader in the literary equivalent of the hard-rock “wall of sound.”  

Well, then…

Also, Jaron Lanier was hanging around some, sharing his lofty goals for virtual reality; and Eric Gullichsen, who was teaming up to do some writing with Timothy Leary — with whom he shared a mutual fascination with drugs, extreme technology and Aleister Crowley — was already even a bit deeper in the mix, while dreaming his own VR schemes.  Various hackers like Bill Me Later and John Draper (Captain Crunch) were popping up with increasing frequency.  Hanging in hacker circles, we were also befriended by John Morgenthaler, who was getting very serious about the exploration of smart drugs.  Something was starting to surface.  Several small subcultures were drifting together, and some of these, at times, esoteric groupings included men (yes, men) who were creating the next economy.  Clearly, we were positioned to become the magazine of a slow baking gestalt.

Other factors played into this change.  While a strutting, pop-intellectual, irreverent psychedelic magazine (in other words, High Frontiers) could surely build an audience somewhat larger than 15,000, we probably weren’t all that far from our optimum, unless we wanted to stifle our Gonzo-meets-Camp writerly excesses and dumb ourselves down to something more like a High Times for psychedelic drugs.  Also, acid dealers didn’t advertise.  The number of potential advertisers for a magazine that revolved primarily around psychedelics was limited, particularly in this “just say no” period. Hell, dope friendly humor was even voluntarily eliminated by Saturday Night Live, the once-hip show inspired by a Lorne Michaels mescaline trip.    And then, admittedly, by emphasizing technology, we could, in theory, put a bit of a buffer zone between ourselves and “the man” — throw him off our druggy tracks while sneaking sideways into the center of the oncoming digital establishment, all the better to affect the total fucking transmutation of everything (bwahaha)… or maybe even make a livelihood!

Lastly, it had really been my intention from the start to create a magazine that (to slightly detourne the original subhead of High Frontiers) was balanced between psychedelics, science, technology, outrageousness and postmodern pop culture.  The psychedelic impulse had gloriously taken center stage for the first four years.  Now it was time to push into new territory.

To consolidate my thoughts about the Reality Hackers, I wrote a small manifesto (a list, really) titled:

What Are The Reality Hackers Doing

1: Using high technology for a life beyond limits

2: Expanding the effectiveness and enjoyment of the human brain, mind, nervous system and senses

3: Blurring the distinction between science fiction and reality

4: Making big bureaucracy impossible

5: Entertaining any notion — using what works

6: Infusing new energy into postmodern culture

7: Using hardcore anthropology to understand human evolution

8: Using media to send out mutational memes (thought viruses)

9: Blurring the distinctions between high technology and magic

10: Replacing nerd mythology with sexy, healthy, aesthetic, & artful techno-magicians of both genders.

With this, I was also aligning the magazine ideologically with a transhumanist agenda.  I’d attended meetings of a nanotechnology interest group hosted by Christine Peterson and, sometimes, Eric Drexler.  I started to see the actual dim outlines of a plausible “total fucking transmutation of everything;” with molecular technology giving us total productive control over matter for unlimited wealth; biotechnology giving us the potential for positive mutations in the human organism; and neurotechnology theoretically allowing us to maximize our intelligence — not too mention cleaner, better highs with no downside.

Of course, we were maybe throwing away four years building a brand but, if we were anything, we were impulsive.

Ken Jopp: Reality Hackers was, to me, inelegantly titled. Still, the cyberpunk thing was revving up.  The weekly tabloid in my town ran a cover story on hackers: teenagers who lugged computers into phone booths, and then, when nobody was looking, they made long-distance calls for free! This was subversive stuff. Off the Establishment! I bought the issue of Reality Hackers and adopted it and its kin as a cultural security blanket.  These proto-Mondo publications, arriving during the Dark Ages of President Ronald Wilson Reagan (666), were a source of what later would become hollowed out to form a tinhorn. I mean, Hope and Change?

Lord Nose: I think it kept getting more and more mainstream in hopes of getting on to the newsstand and getting advertisers. It was being slowly made more palatable — or seemingly palatable — for the corporate interests that had no taste. I mean, it was so different. High Frontiers had a very different thrust.

Jeff Mark: Those of us serious about psychedelic exploration continued. Indeed, there was considerable activity, particularly around Tim Leary and Terence McKenna, but the momentum was spent. People started worrying about making a living.  High Frontiers/Reality Hackers had to get their shit together. 

 

Previous MONDO History Entries

Psychedelic Transpersonal Photography, High Frontiers & MONDO 2000: an Interview with Marc Franklin

Gibson & Leary Audio (MONDO 2000 History Project)

Pariahs Made Me Do It: The Leary-Wilson-Warhol-Dali Influence (Mondo 2000 History Project Entry #3)

Robert Anton Wilson Talks To Reality Hackers Forum (1988 — Mondo 2000 History Project Entry #4)

Smart Drugs & Nutrients In 1991 (Mondo 2000 History Project Entry #5)

LSD, The CIA, & The Counterculture Of The 1960s: Martin Lee (1986, Audio. Mondo 2000 History Project Entry #6)

William Burroughs For R.U. Sirius’ New World Disorder (1990, Mondo 2000 History Project Entry # 7)

New Edge & Mondo: A Personal Perspective – Part 1 (Mondo 2000 History Project Entry #8)

New Edge & Mondo: A Personal Perspective – Part 2 (Mondo 2000 History Project Entry #8)

The Glorious Cyberpunk Handbook Tour (Mondo 2000 History Project Entry #9)

Did The CIA Kill JFK Over LSD?, Reproduced Authentic, & Two Heads Talking: David Byrne In Conversation With Timothy Leary (MONDO 2000 History Project Entry #10)

Memory & Identity In Relentlessly Fast Forward & Memetically Crowded Times (MONDO 2000 History Project Entry #11)

The First Virtual War & Other Smart Bombshells (MONDO 2000 History Project Entry #12)

Swashbuckling Around The World With Marvin Minsky In How To Mutate & Take Over The World (MONDO 2000 History Project #13)

FAIL! Debbie Does MONDO (MONDO 2000 History Project Entry #14)

Paradise Is Santa Cruz: First Ecstasy (MONDO 2000 History Project Entry #15)

William Gibson On MONDO 2000 & 90s Cyberculture (MONDO 2000 History Project Entry #16)

Ted Nelson & John Perry Barlow For MONDO 2000 (MONDO 2000 History Project Entry #17)

R.U. A Cyberpunk? Well, Punk? R.U.? (MONDO 2000 History Project Entry # 18

The New Edge At The New Age Convention (MONDO 2000 History Project Entry #19)

The Belladonna Shaman (Mondo 2000 History Project Entry #20)

NeoPsychedelia & High Frontiers: Memes Leading To MONDO 2000 (MONDO 2000 History Project Entry #21)

“I’d Never Met A Libertarian Before” (Mondo 2000 History Project Entry #22)

 

Share
Jul 27 2012

Robespierre Overthrown!

Share

Yes, 218 years ago today, Maximilien Robespierre was overthrown and, the following day, lost his head.  And so, in memoriam, and for your weekend amusement, I give you a scene from Peter Weiss’s Marat/Sade, which I stumbled upon and watched on PBS in 1969, at age 16, after watching Richard Nixon defend the Vietnam War, while high on 200 mics of LSD.  So, as you might imagine, it made an impression.

 

Share
Jul 24 2012

Ouya & The Future Of Tech Crowdfunding

Share

Ouya is a new open source video game console that runs on the Android operating system. It’s crowdfunded by Kickstarter. The console features a Tegra 3 CPU, 8GB of storage, 1 GB RAM, USB 2.0, an SD card slot, HDMI connection, and WiFi and Bluetooth support. The controller features a touchpad. The console will be about the size of a Rubik’s cube.

Ouya is intentionally designed with some distinct differences from traditional game systems. Ouya is the only commercial gaming console that actually encourages gamers to hack their systems, without voiding the official warranty.

Designed to support developers with open source hardware and software, a pre-rooted version of the console is available to developers. Furthermore, games are required to have a free-to-play or trial game demo feature, meaning that users will be able to try out every single game on the Ouya system for free.

All of these features are at odds with the goals and designs of the traditional corporate video game industry. The popularity of the Ouya project is certainly in part due to the radical and unique qualities of the console. In an era of gaming when DRM is becoming increasing draconian, as we’ve seen in Blizzard’s Diablo 3 and Ubisoft’s Heroes of Might and Magic VI , the Ouya feels like a breath of fresh air.

With 14 days left to go, Ouya has raised over $5 million dollars, making the project the second most successful Kickstarter thus far, behind the Pebble E-Paper Watch, a digital watch that interfaces with your smart phone, which raised $10 million. Ouya is part of an elite group of about 30 projects to have raised over $500,000 dollars on Kickstarter. While this appears to be a major success for independent technology companies and indie video gaming in general, some industry observers are skeptical about the realities of crowdfunding, such as Sascha Segan, who’s article “Does Ouya Mark a Kickstarter Tech Bubble?” asks questions about how many Kickstarter projects actually deliver on their lofty promises.

So far, no other Kickstarter video game project has required such a massive shipment of product as the Ouya, with more than 40,000 backers most of whom are receiving a game console. Of the 30 Kickstarter projects that have raised more than $500,000 dollars, what Segan calls “mega-projects,” he notes that only 6 out of those 30 — or 20% — had delivered products by last week . Some funded projects have been years in development without much tangible result. Projects like the Ouya game console and Pebble Smart Watch will show whether or not crowd sourcing can be a viable platform for large scale tech development.

Share
Jul 22 2012

Batteries Not Included… Or Needed

Share

If you’ve been a regular reader of my work, you know I’ve spent a lot of time discussing a future that is much more portable than today’s. From super-computer-like smart phones to drones to skin tight exoskeletons enabling a variety of physical enhancements from strength and endurance to cosmetic morphability, the future is full of devices that leave your desk behind and go with you anywhere. What I have not spent a lot of time on is discussing the advancements in batteries which will make this all possible, other than a few links here and there to advances in batteries and solar cells. However, a recent article  made me laugh, because I’ve been envisioning this advance for awhile now. For those of you not following the links, they’ve developed batteries and solar cells that can be spray painted on any surface.

Yes, you read that right.  But don’t take my word for it. Let the researchers tell you themselves.

and for the Solar cells: http://www.newenergytechnologiesinc.com/technology/solarwindow

Now, the technology is still in the lab, and yes, it’s still limited, but it’s far from finished research. Its real meaning is as a proof of concept. Once it’s been played around with, and combined with one of the many other technological advances in batteries that have been occurring recently, it should be pretty obvious that those “standard” batteries we’ve taken for granted for decades are about to undergo a radical transformation.

For example, combining this spray-on technique with types of graphene could lead to massively reduced costs to manufacture batteries, Or the use of tin as an anode could increase the amount of energy that can be stored per battery. Or, with a little mix of Carbon Nanotubes and Graphene, the times needed to charge and discharge a battery could be cut dramatically. Silicon electrodes could just as dramatically increase energy densities as tin. Ionic liquid electrolytes might also enable higher energy capacities far beyond todays.

The point is that batteries as discrete components are likely to become a thing of the past as new battery technology becomes available, and devices that need recharging might become a historical curiosity. Your future smartphone could keep itself charged indefinitely, using any available source of light, and unlike your current phone, be constructed of printed layers of electronics, batteries, camera/displays, and solar cells. The ability to shape batteries to any surface could lead to electric cars whose body is the battery, and the advances in charging speed could lead to gas station like recharging stations as quick to use as current fossil fuels. For smaller devices, from toys to personal electronics, not only will such advances mean indefinite life, but such a reduced cost to manufacture that these devices could be considered “disposable.”

And these are only a small sampling of the many advances that have occurred in the last few years. Suffice it to say, you are likely to be ending that old holiday tradition of buying batteries for all your gifts.

Sorry, Coppertop : P

Share