ACCELER8OR

Jul 29 2012

From Psychedelic Magazine With A Tech Gloss To Tech Magazine With A Psychedelic Gloss (Mondo 2000 History Project Entry #23)

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Another segment from the rough draft of Use Your Hallucinations: Mondo 2000 in the 20th Century Cyberculture.  Note that “the total fucking transmutation of everything” is established as a conceit early in the narrative, thus its use here reflects on a major theme.

…Meanwhile, we made a rash decision.  Despite High Frontiers relatively successful rise within the ‘zine scene (where 15,000 in sales was a pretty big deal), we decided to change the name of the magazine itself to Reality Hackers. 

It was my idea.

We’d been hipped to cyberpunk SF and I’d read Gibson’s Neuromancer and Sterling’s Mirrorshades collection.  His famous introduction for that book, describing what cyberpunk was doing in fiction — seemed to express precisely what a truly contemporary transmutational magazine should be about. Here are some parts of it:

The term, (cyberpunk) captures something crucial to the work of these writers, something crucial to the decade as a whole: a new kind of integration. The overlapping of worlds that were formerly separate: the realm of high tech, and the modern pop underground.

This integration has become our decade’s crucial source of cultural energy. The work of the cyberpunks is paralleled throughout the Eighties pop culture: in rock video; in the hacker underground; in the jarring street tech of hip hop and scratch music; in the synthesizer rock of London and Tokyo. This phenomenon, this dynamic, has a global range; cyberpunk is its literary incarnation… 

An unholy alliance of the technical world and the world of organized dissent — the underground world of pop culture, visionary fluidity, and street-level anarchy… 

For the cyberpunks… technology is visceral. It is not the bottled genie of remote Big Science boffins; it is pervasive, utterly intimate. Not outside us, but next to us. Under our skin; often, inside our minds.

Certain central themes spring up repeatedly in cyberpunk. The theme of body invasion: prosthetic limbs, implanted circuitry, cosmetic surgery, genetic alteration. The even more powerful theme of mind invasion: brain-computer interfaces, artificial intelligence, neurochemistry — techniques radically redefining — the nature of humanity, the nature of the self.

The Eighties are an era of reassessment, of integration, of hybridized influences, of old notions shaken loose and reinterpreted with a new sophistication 

Cyberpunk favors “crammed” loose: rapid, dizzying bursts of novel information, sensory overIoad that submerges the reader in the literary equivalent of the hard-rock “wall of sound.”  

Well, then…

Also, Jaron Lanier was hanging around some, sharing his lofty goals for virtual reality; and Eric Gullichsen, who was teaming up to do some writing with Timothy Leary — with whom he shared a mutual fascination with drugs, extreme technology and Aleister Crowley — was already even a bit deeper in the mix, while dreaming his own VR schemes.  Various hackers like Bill Me Later and John Draper (Captain Crunch) were popping up with increasing frequency.  Hanging in hacker circles, we were also befriended by John Morgenthaler, who was getting very serious about the exploration of smart drugs.  Something was starting to surface.  Several small subcultures were drifting together, and some of these, at times, esoteric groupings included men (yes, men) who were creating the next economy.  Clearly, we were positioned to become the magazine of a slow baking gestalt.

Other factors played into this change.  While a strutting, pop-intellectual, irreverent psychedelic magazine (in other words, High Frontiers) could surely build an audience somewhat larger than 15,000, we probably weren’t all that far from our optimum, unless we wanted to stifle our Gonzo-meets-Camp writerly excesses and dumb ourselves down to something more like a High Times for psychedelic drugs.  Also, acid dealers didn’t advertise.  The number of potential advertisers for a magazine that revolved primarily around psychedelics was limited, particularly in this “just say no” period. Hell, dope friendly humor was even voluntarily eliminated by Saturday Night Live, the once-hip show inspired by a Lorne Michaels mescaline trip.    And then, admittedly, by emphasizing technology, we could, in theory, put a bit of a buffer zone between ourselves and “the man” — throw him off our druggy tracks while sneaking sideways into the center of the oncoming digital establishment, all the better to affect the total fucking transmutation of everything (bwahaha)… or maybe even make a livelihood!

Lastly, it had really been my intention from the start to create a magazine that (to slightly detourne the original subhead of High Frontiers) was balanced between psychedelics, science, technology, outrageousness and postmodern pop culture.  The psychedelic impulse had gloriously taken center stage for the first four years.  Now it was time to push into new territory.

To consolidate my thoughts about the Reality Hackers, I wrote a small manifesto (a list, really) titled:

What Are The Reality Hackers Doing

1: Using high technology for a life beyond limits

2: Expanding the effectiveness and enjoyment of the human brain, mind, nervous system and senses

3: Blurring the distinction between science fiction and reality

4: Making big bureaucracy impossible

5: Entertaining any notion — using what works

6: Infusing new energy into postmodern culture

7: Using hardcore anthropology to understand human evolution

8: Using media to send out mutational memes (thought viruses)

9: Blurring the distinctions between high technology and magic

10: Replacing nerd mythology with sexy, healthy, aesthetic, & artful techno-magicians of both genders.

With this, I was also aligning the magazine ideologically with a transhumanist agenda.  I’d attended meetings of a nanotechnology interest group hosted by Christine Peterson and, sometimes, Eric Drexler.  I started to see the actual dim outlines of a plausible “total fucking transmutation of everything;” with molecular technology giving us total productive control over matter for unlimited wealth; biotechnology giving us the potential for positive mutations in the human organism; and neurotechnology theoretically allowing us to maximize our intelligence — not too mention cleaner, better highs with no downside.

Of course, we were maybe throwing away four years building a brand but, if we were anything, we were impulsive.

Ken Jopp: Reality Hackers was, to me, inelegantly titled. Still, the cyberpunk thing was revving up.  The weekly tabloid in my town ran a cover story on hackers: teenagers who lugged computers into phone booths, and then, when nobody was looking, they made long-distance calls for free! This was subversive stuff. Off the Establishment! I bought the issue of Reality Hackers and adopted it and its kin as a cultural security blanket.  These proto-Mondo publications, arriving during the Dark Ages of President Ronald Wilson Reagan (666), were a source of what later would become hollowed out to form a tinhorn. I mean, Hope and Change?

Lord Nose: I think it kept getting more and more mainstream in hopes of getting on to the newsstand and getting advertisers. It was being slowly made more palatable — or seemingly palatable — for the corporate interests that had no taste. I mean, it was so different. High Frontiers had a very different thrust.

Jeff Mark: Those of us serious about psychedelic exploration continued. Indeed, there was considerable activity, particularly around Tim Leary and Terence McKenna, but the momentum was spent. People started worrying about making a living.  High Frontiers/Reality Hackers had to get their shit together. 

 

Previous MONDO History Entries

Psychedelic Transpersonal Photography, High Frontiers & MONDO 2000: an Interview with Marc Franklin

Gibson & Leary Audio (MONDO 2000 History Project)

Pariahs Made Me Do It: The Leary-Wilson-Warhol-Dali Influence (Mondo 2000 History Project Entry #3)

Robert Anton Wilson Talks To Reality Hackers Forum (1988 — Mondo 2000 History Project Entry #4)

Smart Drugs & Nutrients In 1991 (Mondo 2000 History Project Entry #5)

LSD, The CIA, & The Counterculture Of The 1960s: Martin Lee (1986, Audio. Mondo 2000 History Project Entry #6)

William Burroughs For R.U. Sirius’ New World Disorder (1990, Mondo 2000 History Project Entry # 7)

New Edge & Mondo: A Personal Perspective – Part 1 (Mondo 2000 History Project Entry #8)

New Edge & Mondo: A Personal Perspective – Part 2 (Mondo 2000 History Project Entry #8)

The Glorious Cyberpunk Handbook Tour (Mondo 2000 History Project Entry #9)

Did The CIA Kill JFK Over LSD?, Reproduced Authentic, & Two Heads Talking: David Byrne In Conversation With Timothy Leary (MONDO 2000 History Project Entry #10)

Memory & Identity In Relentlessly Fast Forward & Memetically Crowded Times (MONDO 2000 History Project Entry #11)

The First Virtual War & Other Smart Bombshells (MONDO 2000 History Project Entry #12)

Swashbuckling Around The World With Marvin Minsky In How To Mutate & Take Over The World (MONDO 2000 History Project #13)

FAIL! Debbie Does MONDO (MONDO 2000 History Project Entry #14)

Paradise Is Santa Cruz: First Ecstasy (MONDO 2000 History Project Entry #15)

William Gibson On MONDO 2000 & 90s Cyberculture (MONDO 2000 History Project Entry #16)

Ted Nelson & John Perry Barlow For MONDO 2000 (MONDO 2000 History Project Entry #17)

R.U. A Cyberpunk? Well, Punk? R.U.? (MONDO 2000 History Project Entry # 18

The New Edge At The New Age Convention (MONDO 2000 History Project Entry #19)

The Belladonna Shaman (Mondo 2000 History Project Entry #20)

NeoPsychedelia & High Frontiers: Memes Leading To MONDO 2000 (MONDO 2000 History Project Entry #21)

“I’d Never Met A Libertarian Before” (Mondo 2000 History Project Entry #22)

 

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Dec 23 2011

Gibson & Leary Audio (MONDO 2000 History Project)

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Here’s a little treat for the Christmas season.

In the process of organizing the MONDO 2000 History Project, I’m gathering up some rich media to post on the website version when it’s all complete.  What you have here is a fragment of a conversation between Timothy Leary and William Gibson.  Warning: You may need to listen to this through headphones to catch it all.

Download the audio file.

Backstory

We were working on our first Mondo 2000 issue. It was going to be the cyberpunk theme issue and we’d gotten interviews with the major cyberpunk SF writers, except Gibson. Gibson’s management wouldn’t put us in touch with him.  And then we heard that he was coming to the Bay Area and we turned up the heat, but his press agent had him set up for interviews with major outlets only and we were nobody and it was just a brick wall.  So somehow, Mu wound up on the phone with Leary complaining about this and Leary offered to let us transcribe a tape of him and Gibson in conversation about ideas for the game spinoff that would accompany the release of the film of Neuromancer — all of this being planned then — back in 1989.  Leary was going to lead the development of the game… at least conceptually. (Well, it was all conceptual, ultimately.)

So, the next day, we all showed up at a Gibson appearance in Berkeley radiating some kind of weird intense energy and Gibson was drinking warm beers and glancing nervously over at us while he signed books. We probably looked to him like some weird cult preparing a kidnapping. And after the line of autograph seekers cleared out, Mu strolled up with this insane bezoomny rictus grin that she has and told him that we were running this interview that Leary had done with him.  And he literally held the side of the desk like waves were making him seasick and shouted, “That was no interview!  That was a drunken business meeting!”

The article ran and Gibson eventually became friendly.  This edit from the tape features Leary and Gibson talking about the characteristics of Case (from Neuromancer) and then they go on to talk about William Burroughs.  I recommend listening through headphones.  Gibson’s voice is rather quiet.  There is also at least one other male voice that you’ll hear and that would be someone from Cabana Boy, the Production Company that had the rights to Neuromancer at the time.  If you hear a female voice, that would be Barbara Leary, who was Timothy’s wife at that time.

I recently interviewed Gibson for the MONDO project and he had this to say about his vague recollection: “I dimly remember being annoyed that that was going to be published. Mainly because I hadn’t been asked, I imagine.”

Edit: Now with cleaned up audio!
Download the audio file.

learyGibsonMP3_cleaned "learyGibsonMP3_cleaned"

 

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Nov 23 2011

Of Leather Wasps and the Inevitable Sex Component: Cyberpunk Heroines in The Girl with the Dragon Tattoo and Other Fiction

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“Damaged, cyberpunk heroine”, “bisexual cyberpunk avenger”, “horny, cyberpunk hacker”… these are your Google results for Lisbeth + Salander + Cyberpunk, as featured in film reviews courtesy of Movieline, Telegraph, and the increasingly horny and irrelevant Rolling Stone (not a fan of the latter, sue me.)

But I am a fan of la protagonista cyberpunk, that bad ass mutha hacktivist/erotic dynamo, who wields her personal traumas as revolutionary fuel rather than continue breast-feeding a chauvinistic society by posing her pierceless, inkless, and character-bereft/Barbie body type (typically while naked but for elongated reptiles or butchered mammalian follicles) so that the dominant gender of the world might beat off before buying whatever alcoholic beverage the Kardashians are pimping and illegally squander finances that don’t belong to them.

Curiously, only a handful of non-film review, Googleable commentary make the connection that The Girl with the Dragon Tattoo’s Lisbeth Salander is cyberpunk.  So what is a cyberpunk exactly?  Those of you who frequent Acceler8or or have partied with RU would know this already, but another search of ye ol’ engines will find you transhumanism virgins the following definitions:

*  “…hackers, rockers, and other cultural rebels, clinging to a cult of individualism in a culture characterized by corporate control and mass conformity. [Those] adept at appropriating the materials of popular culture and making them speak to alternative needs and interests… [who] also know how to tap into the vast digital database to access information about corporations and their secret conspiracies, or to spread resistant messages despite powerful mechanisms of top-down control.”  

* “…marginalized, alienated loners who lived on the edge of society in generally dystopic futures where daily life [is]  impacted by rapid technological change, an ubiquitous datasphere of computerized information, and invasive modification of the human body.”  

*  “[individuals that are] manipulated, placed in situations where they have little or no choice… anti-heroes who call to mind the private eye of detective novels. This emphasis on the misfits and the malcontents is the “punk” component of cyberpunk.”

*  “[those who embrace and express the] “dark” ideas about human nature, technology and their respective combination in the near future.”  (This particular site goes on to clarify that: “Clearly, Cyberpunk is not an exact concept. Its meanings vary.”)

So from this we might conclude, a cyberpunk is something of a morphable, hacktivist samurai, enhanced by metal for cosmetic effect and/or simply to exist as more efficacious meat in a world controlled by abusive, self-interested CEO’s.  Not entirely dissimilar to the world we already inhabit.  How lurid indeed.

Fortunately, cyberpunks embrace the lurid —  Lisbeth Salander, in particular, with her dark clothing, dark past, and dark hair (though she’s a natural ginger). Her creator, Stieg Larsson, describes Lisbeth as a 24 year old woman with the stunted body of a primal adolescent, who nonetheless moves with the focused speed of a tarantula and who can successfully integrate amongst neurotypicals when necessary.  I could remark on his further description of her as “Asian-looking” as being redundant to having said she resembles a perpetual teenager, but that might make me sound like the racist I sometimes am.

Is it cyberpunk to be racist?  It certainly isn’t progressive.  But neither, necessarily, are the topical projections for a cyberpunk heroine.  An image search for “cyberpunk” will get ‘cha this.  Note, if you will, how many topless, pantsless, or pigtailed schoolgirls you see here.  Of course, Hollywood reckons the concept of cyberpunk be safe enough for middle America (i.e., Trinity from the mutedly palatable Matrix and whoever-the-hell Olivia Wilde played in Disney’s Tron).  Yes, per the little boys running film studios and the other ones coding visuals of steel-enhanced flesh, you’d think all a cyberpunkess offers is an asymmetrical haircut, hard-on promotion, and novel alleys for fashion marketing.

But Lisbeth Salander (in the book, at least) doesn’t stop there- she demands societal accountability.  That’s why Larsson wrote the Millennium series (under the original title: “Men Who Hate Women”), to avenge the rape of a 15 year old girl witnessed in his youth.  Similarly, our protagonist Lisbeth Salander suffered abuse first by her father, then a host of other paternal figures.  Does she really need to be sexualized to the extent aspiring graphic novelists and Hollywood illustrators would have her be?  Will that reclaim the power taken from her by those who only (mis)valued her sexuality to begin with?

Now, the future should definitely be sexy; but it would have to be so through greater individual morphological tolerance, not just fancies of lady robots touching each other, or a uniform of long black trenches with slits up to Lady Gaga’s much-debated vagina.  Which brings me to the unavoidable comparisons between Lisbeth Salander and formative cyberpunk heroine: Molly Millions.

Both Stieg Larsson’s and William Gibson’s progeny work in security, prefer their coffee black, and enjoy sex at their initiation.  Both also have a sense of humor about their often-leather clothing:  Millions sporting cherry red cowboy boots with Mexican silver tips; Salander opting for t-shirts featuring ET and slogans like “Armageddon was yesterday – today we have a serious problem.”  And while Lisbeth isn’t modified for sealed eye sockets with computerized tickers and retractable scalpel blades, she was born to purpose.  Though disparate to Millions, who Gibson writes was born to “tussle” (“guess it’s just the way I’m wired,” Molly explains), Salander was born wired for photographic memory.

Yes, both were also employed as subordinate meatpuppets (albeit, Lisbeth not necessarily electively so).  It’s no wonder the cyberpunkess would employ sex for empowerment, but it’s so much more than being “deadly” and “hot”, as Gibson himself admitted (on tweets, apparently… perhaps the douchiest soap box since douche soap… boxes).  But even if Neuromancer was “the first time we had encountered a woman who was primarily a weapon,”  that’s all he saw Molly as, right?  Fortunately, Larsson didn’t limit Salander as such.  He wasn’t inspired by men in his birthing of Lisbeth, like Gibson seemed to be in how he modeled Molly after Bruce Lee and Clint Eastwood.  No, Lisbeth is something fascinating all her own — actually, most like a combination of Millions and Gibson’s Neuromancer hacker protagonist, Case.

So why build characters by just swapping gender roles?  Why not define new genders, where no one’s the weaker because it’s anatomically dickless.  Anything else is luddism, I say — particularly the lingering view of women as legal prey.  And even if luddism is innate (which I’ve sort of already proved by my Asian jab), surely it will be eradicated during enhancement, and rightly so.

Screw labels, Salander effectively communicates.  And so I arrive at this:

* Gibson said it in a short story somewhere.  “Cyberpunk is the stuff that has EDGE written all over it… Now ask me how I’d define EDGE.  Well, EDGE is not about definitions.  To the contrary, things so well known that they provide an exact definition can’t be EDGE.  They probably once were but now they aint.  SO DON’T TRY TO DEFINE IT!!!”

I reckon my cyberpunkess personality would first be modified to maintain a chemical serenity equal to that which occurs prior to falling asleep… which for anxious little me, is unfailingly when I achieve uptmost clarity (and prowess) of being.  I don’t personally care for leather (the wearing of it at least), but I’d probably consider some defensive augmentations, like maybe a kind of concentrated ocular laser that causes the assholes a female unavoidably encounters when walking just about anywhere in human view to suffer acute epididymal hypertension should they voice unsolicited vulgarities.

For further reading on “Formidable Female Protagonists in Science Fiction by Decade” 

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