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Sep 21 2012

Use Your Hallucinations: MONDO 2000 In Late 20th Century Cyberculture (Preface) (MONDO 2000 History Project Entry #30)

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Here then, for your Friday MONDO, is the preface for the book in progress, Use Your Hallucinations:  MONDO 2000 in the Late 20th Century Cyberculture; 

 

Listen up, youngsters, and citizens of any territory located anywhere within reach of normalcy, and I’ll tell you a story that’ll blow your little minds.

Way back in time; as the decade of the 1980s was turning into the 1990s; way back before the days of Facebook and iPhones and Sexting and Siri and Twitter  — before even the Web and WiFi and the dominance of electronic dance music; way back when the fax machine was considered revolutionary, the Cold War was just winding down and your typical New York Times reporter had never even heard of the internet — there appeared the strangest magazine ever to make its way onto mainstream newsstands all across America and the world.

Called MONDO 2000 — the magazine took the just-then-emerging future of digital culture, dangerous hacking and new media; tossed them in the blender along with overdoses of hallucinogenic drugs, hypersex and the more outrageous edges of rock and roll; added irreverent attitudes stolen from 20th Century countercultures from the beats to the punks, the literary and art avant gardes, anarchism, surrealism, and the new electronic dance culture— and then, it deceptively spilled that crazy Frappe all out across really slick, vaguely commercial looking multicolored printed pages with content that was Gonzo meets Glam meets Cyberpunk meets something else that has never been seen before or since… but which those of us who were there simply called MONDO — as in, “Yes, the article you submitted is definitely MONDO.” Or, “No. This isn’t MONDO.  Why don’t you try Atlantic Monthly?”

We called it “a beribboned letterbomb to the core address of consensus reality.”  Briefly, and, in retrospect, unbelievably, it became the flagship of the new culture; the new world that was being created by the onrush of the new technologies.

What sort of perverse imps could generate such madness on the printed page and carry it all the way to the cover of Time magazine in three short years?  Well, back in the day, in those cultural places where the hippest and sexiest and most revolutionary insiders and outsiders whispered to one another of escapades out on Shasta Road in Berkeley (where else?), California, the home of the MONDO 2000 Queendom; the antic and, most likely, certifiably insane culture around MONDO was almost as legendary as the magazine itself.

Here then, is the story of that magazine and the people who lived it.  It’s the story of the early days of the new digital culture — and so you’ll bump into the likes of Craigslist Craig Newmark, Virtual Reality legend Jaron Lanier, the Beats’ only futurist — William S. Burroughs, and industrial music’s only major pop star, Trent Reznor (just to drop a few, among many, tantalizing boldface names).

And, deeper inside the MONDO world, you’ll marvel at the stories of magical and/or tragical and/or laughable extravagances — drugged excesses, boundless cosmic ambitions, dangerously illicit activities, inexcusable amoral strategies, ultraprovocative artifacts, extreme paranoia, swelled (acid)heads experiencing borderline celebrity, and a grand Fuehrer Bunkeresque denouement.

And, just to bring it all back home and make it a wee bit relatable, you will also find herein stories of those things that happen in ordinary lives; fatal and near fatal car crashes, financial losses, fistfights, love affairs and breakups, unwanted and unexpected competition, accusations, work done or not done, careers made or lost; friendships that lasted or didn’t — and people who want to remember it all and several who wish to forget.

I’m the person who got the whole thing started by first publishing a small psychedelic periodical called High Frontiers in 1984.  This, then, is partly my memoir.  But in true MONDO style, I’ve thrown it into that blender with comments from other participants who were interviewed either by myself or by Simone Lackerbauer, Morgan Russell or Tristan Gulliford; and outtakes from the magazine itself along with some of its printable memorabilia.

Finally, while the telling of the story is mine; the story, in some sense, belongs to Alison Kennedy aka Queen Mu. Although she didn’t join the effort until about a year into the High Frontiers experience — she was the Publisher, Queen and Domineditrix of MONDO 2000 and the only one who remained throughout and to the bitter (and it was bitter) end.

So take off your google goggles; drink your goddamn second-rate store-bought energy drink, roll up some of that medicinal weed and set your twitter feed to Shock and Awe.

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Jul 29 2012

From Psychedelic Magazine With A Tech Gloss To Tech Magazine With A Psychedelic Gloss (Mondo 2000 History Project Entry #23)

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Another segment from the rough draft of Use Your Hallucinations: Mondo 2000 in the 20th Century Cyberculture.  Note that “the total fucking transmutation of everything” is established as a conceit early in the narrative, thus its use here reflects on a major theme.

…Meanwhile, we made a rash decision.  Despite High Frontiers relatively successful rise within the ‘zine scene (where 15,000 in sales was a pretty big deal), we decided to change the name of the magazine itself to Reality Hackers. 

It was my idea.

We’d been hipped to cyberpunk SF and I’d read Gibson’s Neuromancer and Sterling’s Mirrorshades collection.  His famous introduction for that book, describing what cyberpunk was doing in fiction — seemed to express precisely what a truly contemporary transmutational magazine should be about. Here are some parts of it:

The term, (cyberpunk) captures something crucial to the work of these writers, something crucial to the decade as a whole: a new kind of integration. The overlapping of worlds that were formerly separate: the realm of high tech, and the modern pop underground.

This integration has become our decade’s crucial source of cultural energy. The work of the cyberpunks is paralleled throughout the Eighties pop culture: in rock video; in the hacker underground; in the jarring street tech of hip hop and scratch music; in the synthesizer rock of London and Tokyo. This phenomenon, this dynamic, has a global range; cyberpunk is its literary incarnation… 

An unholy alliance of the technical world and the world of organized dissent — the underground world of pop culture, visionary fluidity, and street-level anarchy… 

For the cyberpunks… technology is visceral. It is not the bottled genie of remote Big Science boffins; it is pervasive, utterly intimate. Not outside us, but next to us. Under our skin; often, inside our minds.

Certain central themes spring up repeatedly in cyberpunk. The theme of body invasion: prosthetic limbs, implanted circuitry, cosmetic surgery, genetic alteration. The even more powerful theme of mind invasion: brain-computer interfaces, artificial intelligence, neurochemistry — techniques radically redefining — the nature of humanity, the nature of the self.

The Eighties are an era of reassessment, of integration, of hybridized influences, of old notions shaken loose and reinterpreted with a new sophistication 

Cyberpunk favors “crammed” loose: rapid, dizzying bursts of novel information, sensory overIoad that submerges the reader in the literary equivalent of the hard-rock “wall of sound.”  

Well, then…

Also, Jaron Lanier was hanging around some, sharing his lofty goals for virtual reality; and Eric Gullichsen, who was teaming up to do some writing with Timothy Leary — with whom he shared a mutual fascination with drugs, extreme technology and Aleister Crowley — was already even a bit deeper in the mix, while dreaming his own VR schemes.  Various hackers like Bill Me Later and John Draper (Captain Crunch) were popping up with increasing frequency.  Hanging in hacker circles, we were also befriended by John Morgenthaler, who was getting very serious about the exploration of smart drugs.  Something was starting to surface.  Several small subcultures were drifting together, and some of these, at times, esoteric groupings included men (yes, men) who were creating the next economy.  Clearly, we were positioned to become the magazine of a slow baking gestalt.

Other factors played into this change.  While a strutting, pop-intellectual, irreverent psychedelic magazine (in other words, High Frontiers) could surely build an audience somewhat larger than 15,000, we probably weren’t all that far from our optimum, unless we wanted to stifle our Gonzo-meets-Camp writerly excesses and dumb ourselves down to something more like a High Times for psychedelic drugs.  Also, acid dealers didn’t advertise.  The number of potential advertisers for a magazine that revolved primarily around psychedelics was limited, particularly in this “just say no” period. Hell, dope friendly humor was even voluntarily eliminated by Saturday Night Live, the once-hip show inspired by a Lorne Michaels mescaline trip.    And then, admittedly, by emphasizing technology, we could, in theory, put a bit of a buffer zone between ourselves and “the man” — throw him off our druggy tracks while sneaking sideways into the center of the oncoming digital establishment, all the better to affect the total fucking transmutation of everything (bwahaha)… or maybe even make a livelihood!

Lastly, it had really been my intention from the start to create a magazine that (to slightly detourne the original subhead of High Frontiers) was balanced between psychedelics, science, technology, outrageousness and postmodern pop culture.  The psychedelic impulse had gloriously taken center stage for the first four years.  Now it was time to push into new territory.

To consolidate my thoughts about the Reality Hackers, I wrote a small manifesto (a list, really) titled:

What Are The Reality Hackers Doing

1: Using high technology for a life beyond limits

2: Expanding the effectiveness and enjoyment of the human brain, mind, nervous system and senses

3: Blurring the distinction between science fiction and reality

4: Making big bureaucracy impossible

5: Entertaining any notion — using what works

6: Infusing new energy into postmodern culture

7: Using hardcore anthropology to understand human evolution

8: Using media to send out mutational memes (thought viruses)

9: Blurring the distinctions between high technology and magic

10: Replacing nerd mythology with sexy, healthy, aesthetic, & artful techno-magicians of both genders.

With this, I was also aligning the magazine ideologically with a transhumanist agenda.  I’d attended meetings of a nanotechnology interest group hosted by Christine Peterson and, sometimes, Eric Drexler.  I started to see the actual dim outlines of a plausible “total fucking transmutation of everything;” with molecular technology giving us total productive control over matter for unlimited wealth; biotechnology giving us the potential for positive mutations in the human organism; and neurotechnology theoretically allowing us to maximize our intelligence — not too mention cleaner, better highs with no downside.

Of course, we were maybe throwing away four years building a brand but, if we were anything, we were impulsive.

Ken Jopp: Reality Hackers was, to me, inelegantly titled. Still, the cyberpunk thing was revving up.  The weekly tabloid in my town ran a cover story on hackers: teenagers who lugged computers into phone booths, and then, when nobody was looking, they made long-distance calls for free! This was subversive stuff. Off the Establishment! I bought the issue of Reality Hackers and adopted it and its kin as a cultural security blanket.  These proto-Mondo publications, arriving during the Dark Ages of President Ronald Wilson Reagan (666), were a source of what later would become hollowed out to form a tinhorn. I mean, Hope and Change?

Lord Nose: I think it kept getting more and more mainstream in hopes of getting on to the newsstand and getting advertisers. It was being slowly made more palatable — or seemingly palatable — for the corporate interests that had no taste. I mean, it was so different. High Frontiers had a very different thrust.

Jeff Mark: Those of us serious about psychedelic exploration continued. Indeed, there was considerable activity, particularly around Tim Leary and Terence McKenna, but the momentum was spent. People started worrying about making a living.  High Frontiers/Reality Hackers had to get their shit together. 

 

Previous MONDO History Entries

Psychedelic Transpersonal Photography, High Frontiers & MONDO 2000: an Interview with Marc Franklin

Gibson & Leary Audio (MONDO 2000 History Project)

Pariahs Made Me Do It: The Leary-Wilson-Warhol-Dali Influence (Mondo 2000 History Project Entry #3)

Robert Anton Wilson Talks To Reality Hackers Forum (1988 — Mondo 2000 History Project Entry #4)

Smart Drugs & Nutrients In 1991 (Mondo 2000 History Project Entry #5)

LSD, The CIA, & The Counterculture Of The 1960s: Martin Lee (1986, Audio. Mondo 2000 History Project Entry #6)

William Burroughs For R.U. Sirius’ New World Disorder (1990, Mondo 2000 History Project Entry # 7)

New Edge & Mondo: A Personal Perspective – Part 1 (Mondo 2000 History Project Entry #8)

New Edge & Mondo: A Personal Perspective – Part 2 (Mondo 2000 History Project Entry #8)

The Glorious Cyberpunk Handbook Tour (Mondo 2000 History Project Entry #9)

Did The CIA Kill JFK Over LSD?, Reproduced Authentic, & Two Heads Talking: David Byrne In Conversation With Timothy Leary (MONDO 2000 History Project Entry #10)

Memory & Identity In Relentlessly Fast Forward & Memetically Crowded Times (MONDO 2000 History Project Entry #11)

The First Virtual War & Other Smart Bombshells (MONDO 2000 History Project Entry #12)

Swashbuckling Around The World With Marvin Minsky In How To Mutate & Take Over The World (MONDO 2000 History Project #13)

FAIL! Debbie Does MONDO (MONDO 2000 History Project Entry #14)

Paradise Is Santa Cruz: First Ecstasy (MONDO 2000 History Project Entry #15)

William Gibson On MONDO 2000 & 90s Cyberculture (MONDO 2000 History Project Entry #16)

Ted Nelson & John Perry Barlow For MONDO 2000 (MONDO 2000 History Project Entry #17)

R.U. A Cyberpunk? Well, Punk? R.U.? (MONDO 2000 History Project Entry # 18

The New Edge At The New Age Convention (MONDO 2000 History Project Entry #19)

The Belladonna Shaman (Mondo 2000 History Project Entry #20)

NeoPsychedelia & High Frontiers: Memes Leading To MONDO 2000 (MONDO 2000 History Project Entry #21)

“I’d Never Met A Libertarian Before” (Mondo 2000 History Project Entry #22)

 

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