ACCELER8OR

Jan 16 2012

Le Future According To Val, Part One: When Technologies Meet, Interact, and Things Go Boom.

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So here we are in the year 2012, which far too many people predict will be the year the world ends. Some believe in cosmic disaster; some believe aliens will make contact; some believe “God” will “return” and magically wipe away everyone who doesn’t believe “the right things”. All of them share a single common problem — a complete lack of evidence of any sort.

Yet even among those who dismiss these “doomsdagry predictions,” you find those who proclaim dooms of a different sort, such as claims that we are fast approaching the “death of innovation” or even the “death of advanced civilization.” Even these predictions are hindered by a lack of any provable evidence, and joined by a single common theme — fear of the future.

There is a reason for this. The future is a very scary place. Not because we have reached an ending, which in reality, we certainly have, but because so few people can see beyond that ending to the birth that will follow. This isn’t a unique situation, as we’ve been through similar processes previously, most notably following the invention of the printing press that lead to the end of the Catholic Church’s monolithic existence by sparking the protestant revolution; made reading a common skill and enabled the Renaissance. More recently, we experienced the industrial revolution that has lead to our current world. It’s this “world” that is reaching its end. But this is neither doom, nor a disaster, even though it will most certainly be chaotic and sadly cost far too many lives as we make a transition from our present reality into an entirely new and different one.

It’s this new and different reality that I see coming that underlies everything I have written, and that has caused some to call me all sorts of names — from wild eyed optimist to certified lunatic. The names are pretty meaningless, because they simply reflect the inability of many to grasp the connections and implications of the various technologies I report on. For this, I must apologize, since there are so many interconnections that it is hard to give a complete picture. That is, however, the purpose of this two part article — to give a brief overview of the connections and describe how those connections interact to produce the end result that I perceive.

To begin, I view the human animal as driven primarily by two instincts, which in combination produce the overwhelming majority of the complex behaviors of the human race. The first instinct is survival. We are genetically programmed to survive. And as part of this instinct, we form collectives, because collectives are a mechanism that promotes our survival. The second instinct is reproduction. We are genetically programmed to compete for sex. Note I specifically say sex because for the majority of history, mankind has been seeking ways to get more sex without the reproductive aspect coming into play. Sex is the universal drive. Actual reproduction is secondary.

It is the interplay of these two drives that leads us to form collectives to promote our common survival, and then to compete within those collectives for sex, which leads to the creation of Pecking Orders. I discuss this far more fully in my blog post, On Government, which also discusses the interplay of these instincts to create the “Status Game” that underlies much of human activity. The “Status Game” is one of the primary drivers that I look at for analyzing any given technology. In essence, I ask myself “how will this technology be used to increase or decrease an individual’s status, and how will this affect the pecking order.” Almost any technology will have an effect on the pecking order, though that effect is not always immediately apparent. There are many other aspects I examine as well, many of them I covered in my H+ article, “A Peek into the Demoness’s Mind,” but my primary focus is always “how will this affect the status quo” Why? Because it’s the social aspects of technology that truly dictate how a technology will be used, how it will spread through society, and ultimately determine what impact that technology has on our world.

And it’s that social impact that primarily determines what technologies I report on, because certain technologies have the long term effect of being what I call “Great Levelers” in that, regardless what of their immediate short term effects are, in the long term they all show the extreme likelihood of “leveling the field” and effectively removing many of the “Pillars” that support the near vertical pecking order of our current era, and will cause that pecking order to essentially collapse into a nearly horizontal one in the not too distant future, which will directly result in a world in which the overwhelming majority of causes of human suffering, war, crime, and injustice will no longer exist.

So with that clarified, let’s see where it all goes, shall we?

In my initial articles on H+, I opened up with a discussion on VR, and how we have arrived at the stage of “good enough VR,” then proceeded to discuss the “Metaverse” — the combined worldspace of augmented reality, virtual reality and the mirror reality. And then, I finished discussing how I saw VR as the “Gateway” to the “Big Three” of Genetics, Nanotech, and Robotics.) Since then I’ve written on the numerous advances in graphene, 3D printers, and the possibility of extreme body modification. Looked at singly, these each have extremely large potential for disruptive upheaval, which I discuss in the relevant article and their commentary, but their largest effects will happen at the intersection where all of these technologies will synergistically magnify their effects on the pecking order. In short, they meet, interact, and things go boom.

You are likely all aware of Moore’s Law and the exponential increase in computing power it has successfully predicted for decades. What you might not be aware of is that once we begin incorporating graphene and CNTs into advanced processors, that law is going to be obsolete because the rate of increasing computing power will likely leap several orders of magnitude almost overnight. That massive increase in computing power in and of itself may not seem that significant until you begin to realize many of the other potentials inherent in the use of graphene electronics, some of which I covered here in “Here Comes Film Computing.” Graphene is not merely useful for making processors, but displays, cameras, lidars, solar cells, and basically nearly every single form of electronic device we currently have figured out how to make. But beyond its uses in electronics, graphene has amazing structural properties. A sheet the thinness of cellophane would be strong enough to support the weight of an elephant while still retaining near perfect optical transparency. As such, it has the potential to replace nearly every material we currently use to construct almost every manufactured product from knick-knacks to skyscrapers. When you combine both of these uses, you might begin grasping some of the massive impact graphene will begin having in the very near future as we begin manufacturing massive quantities of it. Carbon is only the single most abundant element in the world and roll-to-roll manufacturing of massive sheets of graphene has already been accomplished.

So to truly understand the impact that graphene will have requires looking at it from several directions at once, most of which many people find brain bending in the extreme. Imagine a world in which nearly every single manufactured product is not only constructed from graphene, but incorporates graphene electronics, and in which nearly every single visual characteristic is controllable, and likely many non-visual ones as well. Imagine a toothbrush that has bristles you can make soft or stiff as you please, clothes that change their fit and appearance depending on whether you are at work or at the bar. Imagine a world in which all these things are available for minimal cost because they are all made from carbon; and produced on demand using fractions of ounces of actual material. A world in which everything is programmable, customizable, and interactive. Imagine cars that you have to place weights in to keep from blowing away in a strong wind, but which can bounce like rubber when you somehow manage to crash head on into another car, absorbing almost all of the force of impact without harming the passenger while taking no damage from impact. A world in which nothing ever needs a repair because if something malfunctions, you toss it into the recycler and print out a new one. A world in which no product of a material nature has any value at all because it can be instantly reproduced, copied endlessly, and improved upon by anyone, where any product manufactured out of iron or wood or stone is considered junk because it is such an inferior, clunky, and unintelligent material to build from.

Then I would like you to consider the next layer. Add to this world of ultracheap carbon based products, a “Mirror” of reality, a cyber universe that merges the virtual and the real, in which the very world you move through is an interactive computer interface. A world where every person you look at, talk to, or interact with is just as programmable, customizable and interactive as the scenery around you. Where your “personal space” is as malleable as a dreamscape. Imagine a world in which a combination of prosthetics, bioprinters, and even mere virtual costumes could make it possible for every single person in the world to be their own personal “perfect” self, regardless of what that self might be, or even if that self changes from day to day. Imagine a world in which you record your every moment of existence to enable you to possess perfect recall; where even the very sensations you experience could be recorded and replayed whenever you desire. Visualize a world wherein the entirety of all human knowledge is available; in which everyone from adult to child has access to the finest professors of every subject at a mere inquiry. Visualize a world in which science itself is no longer the play-toy of a few; where knowledge is no longer a commodity available to only those who can pay; but free for every single human being on the planet to pursue to their hearts content. Think about a world in which every single desire and fantasy can be fulfilled, in which all the darkest, most secret fantasies you ever masturbated to could be simulated.

That last one probably threw you for a loop, didn’t it? But it really shouldn’t have, because I did say at the beginning of this article that sex is one of the primary drivers of human behavior. Seriously, I am a succubus precisely because that fact. I assure you, sex will be a major factor at play in the creation of “perfect selves,” regardless of if that self is merely a perfected version of your basic appearance or if you choose such a radically different appearance such as myself. And this is where the social aspects of all of this technology really begin that synergistic mixing that leads to boom.

Consider a reality in which everyone is Superman. One in which everyone is a “hottie;” in which every single person in the world looks like a porno model, regardless of race sex or species. Because with the combination of graphene processors, 3d printed carbon based “smart materials”, VR, and biomodification via stemcells, that is the inevitable direction I see things progressing.

If you are like many people, you are probably screaming no at the top of your lungs; certain that a world so very radically different than the one you are used to will ever be possible. The problem here is that you don’t truly understand how the “status game” works.  The pecking order exists to enable our DNA to merge “the best” (itself) with “the best” (a mate with superior DNA).  How this drive manifests itself differs in each gender, as well as in how strongly it manifests from person to person, but that is meaningless to the “pecking order,” which is how we decide “superior” from “inferior.” We compete to determine who is “better.” Wealth, power, good looks, and a thousand other “markers” have been created merely to allow our DNA to find and merge with the best other human DNA it can find. That’s it. Everything else is complications we’ve invented as smart apes to hide from each other the fact that all we really want to do is get into each other’s pants. Even us geeks want our chosen mates to desire us for our “big brains” so that we can bump uglies as often as we can. You might want to deny this fact, but I’ll lay you odds that the reason why you want to deny it will be because you will be afraid admitting this truth could lead to less nookie.

So, now that you are suitably outraged, let me direct your attention to an H+ article by my friend Hank Pellissier on Sexbots.

I particularly recommend reading all of the comments, and yes, I am aware it is a very long read since there are a lot of them, because they cover an enormous set of issues, not the least of which is the depth to which people will lie to themselves about sex and gender roles. However, to save time for those of you doing the tl;dr thing, I will quote the original point I made in response, which is far down the page.

“Sex is everywhere. No-one in our culture can avoid being exposed to it. But at the same time, we deny it constantly. Its okay for a kid to watch the cold blooded killing of a hundred people in an action movie, but heaven’s forbid he watches Debbie Does Dallas. Go online, and well, as everyone knows, the internet is for porn.

And even that isn’t the craziest thing we do. Our teens are raised to view dating as a war between a girl trying to stay a virgin, and the boys trying to get her to put out by any means possible. Any girl who fails to stay a virgin is a slut, and any boy who fails to get laid is a faggot.

We worship action heroes who treat the opposite sex as momentary pleasures, and who’s ability to get between their co-stars legs is taken for granted. We tell our kids in every single way possible SEX IS GOOD, while hypocritically trying to tell them it’s bad.

Second Life is often times ridiculed as a “pornoverse” but to be brutally honest about things, SL has sex poses, fetish gear, and everything else you can think of to appeal to the pervert in you for one reason, and one reason alone.

PEOPLE WANTED IT THAT WAY.

Released from the restraints of public hypocrisy people want to release their pent up libidos.

And now we are going to be entering the age of VR. As Joe Quirk said in the latest issue of H+, we’re looking at a future where clothes are going to be a joke. Between those sext messages you sent on your phone, scanning technology that will map your body to the nanometer of accuracy for 3d modeling, and AR that can put those two together to create an “X-ray” app, your modesty will cease to exist.

Sexbots? As controversial as they may sound now. we probably won’t even notice them growing more popular. To many VR people like me will be busy breaking down social taboos and inhibitions to make sexbots seem like much of anything.

And when those sexbots can act as surrogates? XDDDDDD

Needless to say, every last bit of tech applied to sexbots will also end up as a cybernetic enhancement option as well. Can we say the end of erectile dysfunction and the death of K-Y?

So, as a succubus, you could just say I’m simply preparing for the inevitable, and definitely highly sexual, future.”

I am making this point because the ability of all of this emerging technology to create such a “leveling” effect as I discussed earlier is tied into this basic driver of the “Status Game.” Personal appearance is a marker because it determines “sexiness” on one level and “genetic superiority” on another. Wealth is a marker because it is another sign of “genetic superiority”. At every level, the higher up the “pecking order” you are, the more our genetically driven instincts make us want to have sex with you. Additionally, the higher up the pecking order you are, the greater the demands you make for tribute as a reward for being “superior” and the greater the number of people you find to be undeserving “inferior” beings. We are programmed to desire greater status and instinctively embrace anything we perceive as granting it. It’s a pied piper we have chased for all our existence, equaled by only one other desire… immortality.

And it’s the lure that will pull us inevitably towards faster computers, better VR, greater ability to manipulate our own bodies, and better sex. And that is where the consequences come in.

To be continued.

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Oct 18 2011

“Extreme Futurist Fest” in Los Angeles: Interview With Creator Rachel Haywire

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Hank Pellissier: Hi Rachel. Tell me your biography?

Rachel Haywire: I grew up in the Human 1.0 suburbs of Southern Florida. I was kicked out of my home at 16 and sent to a mental institution. From there I went to live on the streets of San Francisco and became a performance artist. This lead to me becoming a writer, blogger, musician, model, social commentator, memetic engineer, and entrepreneur. I’ve traveled across all of the United States and most of Canada. I went to Israel for my Birthright trip and lived in Berlin and Dresden for 3 months to study abroad. I’ve also been to Amsterdam and Brussels while following my favorite band Einstürzende Neubauten. I’d love to go to Paris since this is the capital of Bohemia but I think I would need to learn some French first. My father was a prosecutor for the state of Miami who passed away when I was 18. My mother was a posh social hacker who worked her way into the Jewish MENSA crowd. I always thought Jewish people were too intelligent to be into Creationism. I currently live in Los Angeles.

Hank Pellissier:  How did H+ happen to you?

Rachel Haywire: I started writing Acidexia in 2001… My intro to H+ was Nietzsche, William Gibson, Robert Anton Wilson; then I got into tech and science aspects of H+ due to my desire to improve my body… that had physical problems associated with Asperger’s Syndrome. Then my interest in mind uploading and biohacking developed, since I was already into body modification and radical self alteration. Then Open Source DNA brought everything full circle. I’m a DIY Transhumanist due to my non-conventional approach to the movement.

Hank Pellissier: What do you call your fashion sense?  

Rachel Haywire: Cyberpunk-Glam. Fashion is very important because DIY Transhumanism includes becoming our ideal versions of ourselves. Our Tyler Durdens. Forget about Cosplay. It’s time for us to become our own Superheroes and the first way for us to do this is through fashion.

Hank Pellissier: Would you like it if Natasha Vita-More was your mother?  What if Ray Kurzweil was your father and Aubrey de Grey was your uncle?  

Rachel Haywire: If Natasha Vita-More was my mother I’d ask her to do a photo shoot with me. She would dress up like an angry cyberpunk and I would dress up like a fancy academic. We would parody the stereotypical media images of ourselves through one another and I’d hope for it to be a mother-daughter bonding experience that she wouldn’t kill me for. If Ray Kurzweil was my father and Aubrey de Grey was my uncle we would obviously need a Transhumanist Family BBQ. I would call it the Singularity is Beer.

Hank Pellissier: Are you stepping up to lead a younger generation of H+ers?

Rachel Haywire: I suppose I am… but it is the younger generation of H+ers that allow this movement to exist. I am only one person. Without my friends and supporters there would be no younger H+ generation.

Hank Pellissier: Tell me about the Extreme Future Fest?  

Rachel Haywire: You can check out http://extremefuturistfest.info where we just announced our first list of speakers and the conference venue at Courtyard Los Angeles Marina del Ray. It is taking place from December 16th to 17th. The website was designed by my friend Sniff Code who is also the author of the cyberpunk classic CLONE. We plan to have Scientists discussing all things Transhumanist alongside visual-oriented Futurist bands alongside hackers and philosophers screening their films and displaying their artwork. We wish to bridge the gap between the counterculture and academia and show that what unites us is our intelligence and forward-thinking approach as opposed to our level of economic or social status. I have partnered with Michael Anissimov of the Singularity Institute for the Extreme Futurist Festival and he has been a great person to work with all around. Through working with Michael, I feel like my ideas have finally reached the mainstream. He helped me to get to this point without having to obey or conform.

Hank Pelllissier: You’re also running a Facebook page called “Humanity 2.0.” -What’s that about?

Rachel Haywire: I got the idea for the Human 2.0 Council through leaving Transhuman Separatism.  I was very reactionary during the time I started Transhuman Separatism and quickly realized I was making a fool out of myself with my juvenile idealism.  The Human 2.0 Council was a way for me to continue to connect artists and radical thinkers of the new generation while leaving the baggage of Transhuman Separatism behind. Our discussions range from nanotechnology to the viability of the Singularity to the Anonymous subculture to industrial music. There is a bit of everything in H20 which is why I love it. Our main goal right now is the H20 Ministry of Education which my friend Kim Solez is the leader of. Our idea is to create a real life Xavier’s School for the Gifted. We want an alternative academic institution that caters to the interests of Human 2.0 as opposed to the interests of public education. We have many professors who are already on board and are very excited about what this could mean for the future of education. The main problem right now is our lack of funding. Many of us are struggling artists and we view what I call poverty of the working class intelligenstia as a major obstacle in regards to us achieving our goals.

Hank Pellissier: What are your global goals?  

Rachel Haywire: My dream is for a world in which human suffering is abolished. David Pearce was a big inspiration to me with his Abolitionist movement. I would like to change society by bringing the newer generation of Transhumanists onto the map and showing that a counterculture of intelligent people is not an oxymoron. I want to see technology widely available to the youth. I want to see an end to groupthink and an explosion of free thought. I would like to see the bankers on Wall Street lose their power and be replaced with powerful thinkers and innovators who would be much better equipped to be the 1%.

 

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